registerhere

Author Topic: More weapons and other that releated suggestions Compendium [14/JUNE]  (Read 8753 times)

0 Members and 1 Guest are viewing this topic.

Kodalem

  • Grub
  • **
  • Jun 2014
  • Posts: 8
  • I wish I could contribute... estonian style...
    • 76561198019081610
Here I would like to store all weapon ideas here to have a better sorting for this mod benefactors. Feel free to suggest more!


I'd like like to see more weapons and weapon mod addition.

Here is weapon addition ideas:

So here is my thoughts of weapons:
XM29 OICW - Needs use redesign. My suggestion is like 3-round burst weapons for quick shots (for exmpl) to kill headcrabs  :headcrab:.
       - Low-Dam/Mid-Range?
(Return of the) Flaregun - Wouldn't be awesome to kill zombies in Gabenholm with fire hmm?
       -Cut content and useful if devs decide to add very dark areas.
(Half-Life Classic) Tripmines - If have played Half-Life then you will know the use.
       -Dev. Ratcher's consideration : OP in singleplayer, but maybe in singleplayer.
Flashbang (Flash Grenades) - Good for doing suprise attacks on combine units. On zombies and headcrabs : immune.
       -5-10 sec stun on enemies?

Now for the other suggestions asked in Steam Discussions:
(By YIP(YEAH)) Overwatch Sniper Rifle (OSR) - It's a snoiper rifle that only can be used by standing and aiming down (I know there is a weapons called crossbow already  :angry:, but this is mid-long range weapon).
     -Dev. Ratcher's consideration : OP in singleplayer, but maybe in singleplayer.
(By Babyface's Pinchable Cheeks) Ironsights - I really don't like them tho  :sad:
     - We had the agreement to absolutlelebliley scrap that! :dance:

And for the forum ones:
(Dev. Ratchet)  Tau Cannon (XVL1456) - Half-Life Classic weapon and used in Buggy in HL2.
       - I am sure they will have sort of a headache to add depleted Uranium-235.

One dev said that weapon mods are sadly no-no  :sad:, but I will update them for heck of it  :happy:.

Disclaimer on weapon modifications!
My thoughts on weapons mods.
Even tough this alienates Half-Life series in that way, but I think this is one part of the reason why sometimes Half-Life 2 weapons can be very stale at times.

If you think adding weapon mods are impossible?
CryLife team did that.

So here's weapon mods list:

USP Match -
Supressor - I know you are not programming any stealth mechanics, but just for heck of it. :dance:
Extra Mag - I always die with a pistol because I run out of ammo in the middle of a fight  :angry:.
     -Extra 5 clips in magazine?
Laser - For better aim.
     -Possibly can be recycled from rocket launcer one?
Extended barrel - For better precision.
      -Like 10% only?
Added Hip/Stock - For better accuracy.
       - 20%?
       -Kinda lore breaking, but helluva good thing.

Mp7 (SMG1) -
Extended muzzle - For better precision and accuracy
       - 5-10 both%?
Compact Launcher Assistant (CLA) - Extended SMG launcher-grenades capacity and custom assisting sight.
       - Available in end-game only (After Nova Prospekt) and 2+ capacity due beign too OP.

Crossbow -
Multishot ammo - Shoots 3 projectiles randomly for enemies in crowd.
        - Kinda out of place IMO too, just popped on my head
Reinforced limb - Bullet drop is very low.
        - Logical, but OP kinda: 50% less bullet drop?
Nanosteel flight groove - Accuracy and Precision means nothing anymore.
        - 25% both?

Spas-12
Compressed Muzzle - Spread has been reduced with the cost of damage.
        - -15% on DMG and 30% Spread Reductiom
Stock Frame -  Less Recoil
        - About 10%?
Maximum Trauma (for) Unauthorised Personel (MTRP) - Would be awsome change for a while.
        - 25% More body damge, but cost of 30% headshot damage and decreased accuracy.

.357 Magnum

 Removable barrel - Spray and pray all mighty Gaben, Father of Gordon Freeman  :dance:
         - -70% Accuracy and 50% DMG
         - Popped on my head when playing fallout.
Added Hip/Stock - For better accuracy.
       - 20%?
       -Kinda lore breaking, but helluva good thing.




     


More Coming soon!
« Last Edit: June 14, 2014, 05:48 AM by Kodalem »

RaTcHeT302

  • Developer
  • *
  • Apr 2014
  • Posts: 67
More weapons and other that releated suggestions Compendium
« Reply #1 on: June 13, 2014, 10:39 PM »
I feel as if most are either really unbalanced or out of place. I'd only consider remaking the model for the Overwatch Sniper Rifle so that it could be used in the multiplayer mode instead but in the singleplayer it might be rather overpowered.

I wouldn't mind having Tripmines and the Sniper Rifle in the MP but in the SP mode, I'd rather not.

(This is just my opinion btw so :v)

Kodalem

  • Grub
  • **
  • Jun 2014
  • Posts: 8
  • I wish I could contribute... estonian style...
    • 76561198019081610
More weapons and other that releated suggestions Compendium
« Reply #2 on: June 13, 2014, 11:08 PM »
As I said more coming soon.

Right now I suggested some balance too.

Thanks for the reply.

RaTcHeT302

  • Developer
  • *
  • Apr 2014
  • Posts: 67
I am pretty sure mods and ironsights are by default a no-no, but weapons such as the Tau Cannon might make a return somehow.

Kodalem

  • Grub
  • **
  • Jun 2014
  • Posts: 8
  • I wish I could contribute... estonian style...
    • 76561198019081610
Oh well, atleast I tired  :sad:.
Better than nothing to say atleast  :dance:.