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Messages - zelpa

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HL2EM Discussion / Suggestion Sanctum
« on: March 13, 2015, 10:23 PM »
Not much of the rendering and lighting engine is intact in the Dota 2 version of the engine, so we don't know really anything about how textures need to be authored, maptypes, etc.
If the VR presentation was anything to go by, there's a bit of proprietary methods that are going to require authoring assets specially, something we can't do since no documentation has been release, and because it's not in the engine yet.  Aside from textures and materials, we don't know polycount targets, or best-practices from valve; it would be going in blind.

Does that mean you'll be revamping the current models for Source 2 to be even more detailed? If so, would you think about releasing the models you've currently done for Source 1?

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HL2EM Discussion / Suggestion Sanctum
« on: March 13, 2015, 10:03 PM »
That's likely what will happen, Source has become extremely unusable in its later years, and working with 2048+2 textures on the engine makes it sometimes extremely unstable.  The team is currently in hiatus, waiting for more information before we decide what our plan of action will be.

Surely you could spend this time creating textures and models? Even if you're not currently working on the engine there's a lot that could be done.

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HL2EM Discussion / Suggestion Sanctum
« on: March 13, 2015, 09:13 PM »
Source 2 is confirmed free for developers, when it comes out will you think about moving the mod over to it?

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