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Messages - ninenullseven

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Announcements / Officially in Hiatus & The Future
« on: June 13, 2017, 09:07 PM »
Hey dudes, since the mod is dead anyway can you at least invite me into private club? I mean can I get access to play that 282840 app if it isn't deleted completely yet?

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HL2EM Discussion / Suggestion Sanctum
« on: January 24, 2016, 07:26 PM »
The Steam version doesn't have much actual content in it, the code has quite a few changes (Ken did these), but a lot of the actual content is still in each developer's folder, quoting myself from Facepunch:
If you're looking for a "Better" HL2 Experience, look into Half-Life 2: Update, or download "Half-Life 2: Old Engine".

Nah, I'm not into 'better', I'm into WIP and broken stuff. I find 'behind the scenes' and in-development more interesting than release content.

So, is steam version basically a raw port to a different source engine branch? I'm just eager to see how it worked. It's Alien Swarm branch, isn't it?

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HL2EM Discussion / Suggestion Sanctum
« on: January 23, 2016, 04:26 AM »
The announcement still fairly well conveys the state of the project: http://hl2em.com/forums/index.php/topic,2494.msg2870.html#msg2870
Most of the primary developers (The people who were making models, modifying levels, textures) are in contact, but nothing is being made right now.  The project is in hiatus, if Source 2 comes out and we don't pick back up, then the project will probably be dead, if not then it'll come back; we're all waiting on Source 2 to see what happens.

So... Could we have a download? I mean it's on steam - it should be super-easy to allow dedicated people from this forums to try it, I'm dying to see what was there in your mod, to mess around a bit.

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HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 04:30 AM »
Okay, I got it.
I'd rather create an engine myself instead of struggling with the SDK, but as I said I'm not going to wait for Valve, I'll probably just move on with my own things, the mod is stuck in a development limbo state more or less.

So far there's only talks but nothing huge will really happen if you ask me, but that's just my view on it, I don't know what everyone else is planning but realistically speaking I don't see the mod going anywhere for quite a long time.

That's hesitant. Why are you still here? Why the mod isn't canceled yet if you guys don't even know what any of you are planning about it? Shouldn't there be some management or communication? Why there was greenlight campaign (successful one too)? Wasn't it too early for greenlight? It doesn't looks like anything is happening at all or actually will happen.
No offence, don't want to sound like a dick. Just asking. Sorry, I was looking forward to this mod (and I'm not the only one) and that's just sad. Probably got hyped to much, hah, my fault. I can understand, I'm not 14yo too.

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HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 03:30 AM »
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked together with lot's of glue and tape. SFM is probably as badly done.

Is Source 2 even a thing? I mean Valve hasn't said anything official, and we both know how long it might take for Valve to release something (hell, might even couple of years). And what makes you think that Valve will release better SDK for Source 2? It's Valve after all, they are too creative for something finalized properly. Probably it'd be exactly the same mess as it's now. Or even worse. :dance:

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HL2EM Discussion / Current progress of the mod?
« on: February 08, 2015, 03:28 AM »
Yeah here's to hoping. I lurk here sometimes but there's rarely any new posts.   :headcrab:

No publicity, project in hiatus, you name it. Ain't much to post for anyone.

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HL2EM Discussion / Current progress of the mod?
« on: January 12, 2015, 04:57 AM »
So I guess split screen will probably be there if Ken is still doing his things. I hope.
By the way, was split screen planned to be available for DM? I'd like to hit my girlfriend with a toilet.

So he isn't part of the mod's dev team, but he's still supporting it? :shocked:

I don't get what's happening either. By the way at least it's happening.

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HL2EM Discussion / Current progress of the mod?
« on: January 04, 2015, 04:52 AM »
Is there any communication with Ken?
He keeps on doing stuff with hl2em on steam:

4:06am Half-Life 2: Enhancement Mod Updated
Community Announcements - •Aluminum Ken
Updates to Half-Life 2: Enhancement Mod have been released. The update will be applied automatically when your Steam client is restarted.
The changes include:
Game:
Dialogs for Single Player functionality added
Content:
Updated GameUI resources

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HL2EM Discussion / Current progress of the mod?
« on: December 17, 2014, 05:32 AM »
He quit because he wanted to work on a project where he had more freedom to change things, among other reasons.

Is Ken back? Or is he only posting changelogs on steam?
By the way how's the progress?

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HL2EM Discussion / Suggestion Sanctum
« on: November 23, 2014, 06:00 PM »
Hey there.
I've heard somewhere (maybe before steam HUB was removed) that HL2:E will feature split screen co-op. Is this true? Is there any details? Or videos of this thing if it's real.
It couldn't be really hard to implement since you are using post-l4d2 source build (I think Alien Swarm), and everything is already there (at least for 2 players).

I'm really looking forward to some old school split screen co-op (and deathmatch, or god time splitters golden eye sorry I've been dragged off). I love how Valve pushed PC gaming into living room and more and more games are getting local multiplayer. Hell even some FPS games are getting their long lost split screen love.
And I'm all ready with my big TV, couch, controllers and friends. A bit tired of playing L4D2, Contagion, SS3 and Goat Sim.

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