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Messages - Kodalem

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HL2EM Discussion / Current progress of the mod?
« on: July 25, 2014, 03:25 AM »
So what's the current progress of the mod now?

Here is the meter for measure.

Frozen---Cold---Stale---Warm---Hot ?

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HL2EM Discussion / Open-to-Explore for a while Black Mesa East
« on: July 08, 2014, 12:23 PM »
One thing bugged me about was the not exploring Black Mesa East, wonder how many charaters there would be there. + Black Mesa East was a bit stale to be a rest to a player.

3
Oh well, atleast I tired  :sad:.
Better than nothing to say atleast  :dance:.

4
As I said more coming soon.

Right now I suggested some balance too.

Thanks for the reply.

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Here I would like to store all weapon ideas here to have a better sorting for this mod benefactors. Feel free to suggest more!


I'd like like to see more weapons and weapon mod addition.

Here is weapon addition ideas:

So here is my thoughts of weapons:
XM29 OICW - Needs use redesign. My suggestion is like 3-round burst weapons for quick shots (for exmpl) to kill headcrabs  :headcrab:.
       - Low-Dam/Mid-Range?
(Return of the) Flaregun - Wouldn't be awesome to kill zombies in Gabenholm with fire hmm?
       -Cut content and useful if devs decide to add very dark areas.
(Half-Life Classic) Tripmines - If have played Half-Life then you will know the use.
       -Dev. Ratcher's consideration : OP in singleplayer, but maybe in singleplayer.
Flashbang (Flash Grenades) - Good for doing suprise attacks on combine units. On zombies and headcrabs : immune.
       -5-10 sec stun on enemies?

Now for the other suggestions asked in Steam Discussions:
(By YIP(YEAH)) Overwatch Sniper Rifle (OSR) - It's a snoiper rifle that only can be used by standing and aiming down (I know there is a weapons called crossbow already  :angry:, but this is mid-long range weapon).
     -Dev. Ratcher's consideration : OP in singleplayer, but maybe in singleplayer.
(By Babyface's Pinchable Cheeks) Ironsights - I really don't like them tho  :sad:
     - We had the agreement to absolutlelebliley scrap that! :dance:

And for the forum ones:
(Dev. Ratchet)  Tau Cannon (XVL1456) - Half-Life Classic weapon and used in Buggy in HL2.
       - I am sure they will have sort of a headache to add depleted Uranium-235.

One dev said that weapon mods are sadly no-no  :sad:, but I will update them for heck of it  :happy:.

Disclaimer on weapon modifications!
My thoughts on weapons mods.
Even tough this alienates Half-Life series in that way, but I think this is one part of the reason why sometimes Half-Life 2 weapons can be very stale at times.

If you think adding weapon mods are impossible?
CryLife team did that.

So here's weapon mods list:

USP Match -
Supressor - I know you are not programming any stealth mechanics, but just for heck of it. :dance:
Extra Mag - I always die with a pistol because I run out of ammo in the middle of a fight  :angry:.
     -Extra 5 clips in magazine?
Laser - For better aim.
     -Possibly can be recycled from rocket launcer one?
Extended barrel - For better precision.
      -Like 10% only?
Added Hip/Stock - For better accuracy.
       - 20%?
       -Kinda lore breaking, but helluva good thing.

Mp7 (SMG1) -
Extended muzzle - For better precision and accuracy
       - 5-10 both%?
Compact Launcher Assistant (CLA) - Extended SMG launcher-grenades capacity and custom assisting sight.
       - Available in end-game only (After Nova Prospekt) and 2+ capacity due beign too OP.

Crossbow -
Multishot ammo - Shoots 3 projectiles randomly for enemies in crowd.
        - Kinda out of place IMO too, just popped on my head
Reinforced limb - Bullet drop is very low.
        - Logical, but OP kinda: 50% less bullet drop?
Nanosteel flight groove - Accuracy and Precision means nothing anymore.
        - 25% both?

Spas-12
Compressed Muzzle - Spread has been reduced with the cost of damage.
        - -15% on DMG and 30% Spread Reductiom
Stock Frame -  Less Recoil
        - About 10%?
Maximum Trauma (for) Unauthorised Personel (MTRP) - Would be awsome change for a while.
        - 25% More body damge, but cost of 30% headshot damage and decreased accuracy.

.357 Magnum

 Removable barrel - Spray and pray all mighty Gaben, Father of Gordon Freeman  :dance:
         - -70% Accuracy and 50% DMG
         - Popped on my head when playing fallout.
Added Hip/Stock - For better accuracy.
       - 20%?
       -Kinda lore breaking, but helluva good thing.




     


More Coming soon!

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HL2EM Discussion / Synergy compatibility in the future?
« on: June 13, 2014, 07:32 PM »
Is/are there going to be a Synergy compatibility?

or is it going for it's own thing?

It would be nice to play half-life 2 enhanced in co-op with no major problems.
 :dance:


EDIT:
Looks like this is kinda wrong discussion topic place!


Mod Report:
Move thing thread to HL2:EM Discussions (Not in the child ones!)

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