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Messages - Mr. Someguy

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Announcements / Officially in Hiatus & The Future
« on: April 30, 2016, 10:01 AM »
Yeah, they sure are taking their good old time with that.

2
HL2EM Discussion / Suggestion Sanctum
« on: October 12, 2015, 03:42 PM »

    Man, that's harsh. It's a shame to see such a good idea get stuck because nobody wants to do the work they're assigned and nobody wants to trust anyone else to do the same.

3
Announcements / Officially in Hiatus & The Future
« on: August 15, 2015, 06:02 PM »
At least the project isn't dead, just on hold until Valve actually releases Source 2. Hurry up Gaben  :headcrab:

4
Announcements / Officially in Hiatus & The Future
« on: July 19, 2015, 08:01 PM »
I hear Dota's getting first dibs on Source 2.

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Announcements / Officially in Hiatus & The Future
« on: April 04, 2015, 08:15 AM »
The raw geometry can be imported, and the entities and their information will be in the same place; but so far a lot of the scripted entities have changed or don't exist in the DotA build; so they'll likely need to be remade.

That's what I meant,  anything but basic geometry would probably break, and that's still a lot of work! I hope to see work resumed  at some point in the future, but I can understand why you'd want to wait for Source 2 since anything you do on Source 1 would need remade or converted should you decide to use Source 2 at a later date. That and Source 1 being a bitch to work with.

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HL2EM Discussion / Suggestion Sanctum
« on: April 01, 2015, 07:11 PM »
Yeah, my main reason for hiatus is Source is becoming unbearable to work with.  Using Blender, Unreal, Source 2 is a ton nicer.

I'm not sure whether I should be disappointed or excited. Come faster Source 2...

7
Announcements / Officially in Hiatus & The Future
« on: April 01, 2015, 07:08 PM »
The maps are the easiest part, currently the DoTA 2 toolset allows direct importing of VMFs.  The hard part is going to be batch decompiling the models and textures so they can be re-imported (temporarily, until replacements are made).

Huh, interesting. So HL2's maps with all their optimization and scripted sequences can be imported without breaking into a million pieces? I thought it'd be the other way around. I forgot about them abandoning the .mdl format though, so I can see that being really time consuming to convert every single model.

8
Announcements / Officially in Hiatus & The Future
« on: April 01, 2015, 03:36 PM »
Sad to hear that work has stopped  :sad:

On the other hand, Source 2 looks promising. Although unless Valve fully supports it, porting the maps would be hell. Everything that can conceivably break, probably will.

9
Announcements / Facepunch thread nuked
« on: January 16, 2015, 12:53 PM »
He tells me he's waiting for more content to make the thread worthwhile, that the only thing that goes on right now is "... stupid arguments and suggestions..." that "...aren't even related to the mod."

That's a lot more blunt than what he told me, but it's true and I can understand why the thread won't be re-opened so soon. Hopefully more people come here, this place has a cool design.

10
Announcements / Facepunch thread nuked
« on: January 15, 2015, 09:45 PM »
Yeah Garry re-introduced autolocking after disabling it after introducing it... He just kinda does these things every few months.

I'm here but not many others are  :sad:

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HL2EM Discussion / Current progress of the mod?
« on: January 15, 2015, 08:59 PM »
Yeah here's to hoping. I lurk here sometimes but there's rarely any new posts.   :headcrab:

12
I disagree with introducing it at Lighthouse Point, the Nova Porspekt segment is supposed to be where you play with the Bugbait. Imo it'd be much better to introduce the Tau Cannon when you return to Kleiner's lab. It'd be just in time for the City 17 segment, and see plenty of use there.

13
HL2EM Discussion / Cars in Half-Life 2
« on: September 25, 2014, 01:45 PM »
Funny thing, I saw a GAZ-53 in a video about the invasion of Crimea a few weeks ago.


14
HL2EM Discussion / Current progress of the mod?
« on: September 01, 2014, 06:36 AM »
I've been busy the past few weeks and haven't really followed the mod, how's it coming along? I heard Ken quit  :sad:

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HL2EM Discussion / Suggestion Sanctum
« on: April 26, 2014, 10:46 AM »
add a gnome achievement

pick up a gnome from the trainstation, lose it when the combine trap you and have it teleport back at the entrance of ravenholm or near the elevator with alyx?

When they say "Demo", they mean "I wanna play before it's finished"   :laugh:

16
HL2EM Discussion / Suggestion Sanctum
« on: April 23, 2014, 11:24 PM »
Maybe a ratings system that only Devs can see the results of? Showing ratings makes people more likely to change their opinion on the fly and rate in favour of what everyone else is. We've had times in the EM thread where 2 posts of the same suggestion got opposite ratings (one got dumbs, other got agrees). If only Devs can see ratings, it'll be a lot more neutral and you might get more solid opinions.

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