Recent Posts

Pages: 1 2 3 4 5 6 [7] 8 9 10
61
HL2EM Discussion / Suggestion Sanctum
« Last post by ninenullseven on February 08, 2015, 03:30 AM »
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked together with lot's of glue and tape. SFM is probably as badly done.

Is Source 2 even a thing? I mean Valve hasn't said anything official, and we both know how long it might take for Valve to release something (hell, might even couple of years). And what makes you think that Valve will release better SDK for Source 2? It's Valve after all, they are too creative for something finalized properly. Probably it'd be exactly the same mess as it's now. Or even worse. :dance:
62
HL2EM Discussion / Current progress of the mod?
« Last post by ninenullseven on February 08, 2015, 03:28 AM »
Yeah here's to hoping. I lurk here sometimes but there's rarely any new posts.   :headcrab:

No publicity, project in hiatus, you name it. Ain't much to post for anyone.
63
HL2EM Discussion / Suggestion Sanctum
« Last post by RaTcHeT302 on February 03, 2015, 08:54 PM »
Sorry for sounding like a complete asshole on this thread
Eh?
64
HL2EM Discussion / Suggestion Sanctum
« Last post by MG1231 on February 03, 2015, 11:09 AM »
EDIT: I was talking about asking a bunch of questions on this thread, most which seemed pointless and stupid, like the lua one.
65
HL2EM Discussion / Suggestion Sanctum
« Last post by Glitchvid on February 03, 2015, 07:06 AM »
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked togheter with lot's of glue and tape. SFM is probably as badly done.
Yeah, my main reason for hiatus is Source is becoming unbearable to work with.  Using Blender, Unreal, Source 2 is a ton nicer.
66
HL2EM Discussion / Suggestion Sanctum
« Last post by RaTcHeT302 on February 03, 2015, 06:27 AM »
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked togheter with lot's of glue and tape. SFM is probably as badly done.
67
HL2EM Discussion / Suggestion Sanctum
« Last post by MG1231 on February 02, 2015, 02:54 PM »
At this point, I'm just waiting for update mod 3.0 to come out...... It's probably not going to anyway since it has the cursed number ...
68
HL2EM Discussion / Suggestion Sanctum
« Last post by Glitchvid on January 27, 2015, 01:26 PM »
No need for Lua for that stuff- and more zombie variants are on our to-do list.  :happy:

Not to mention that "just" adding lua wouldn't make gmod addons work in our mod.
69
HL2EM Discussion / Suggestion Sanctum
« Last post by Porky-da-Corgi on January 27, 2015, 01:03 PM »
If it is possible, maybe you can integrate Lua to HL2 and do this
http://steamcommunity.com/sharedfiles/filedetails/?id=206166550 :headcrab: :headcrab: :headcrab:
No need for Lua for that stuff- and more zombie variants are on our to-do list.  :happy:
70
HL2EM Discussion / Suggestion Sanctum
« Last post by MG1231 on January 20, 2015, 08:29 AM »
If it is possible, maybe you can integrate Lua to HL2 and do this
http://steamcommunity.com/sharedfiles/filedetails/?id=206166550 :headcrab: :headcrab: :headcrab:
Pages: 1 2 3 4 5 6 [7] 8 9 10