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HL2EM Discussion / Suggestion Sanctum
« Last post by RaTcHeT302 on August 23, 2015, 11:04 PM »
I could work on the project, I just have no idea as to what I should do. Everyone gets overly nitpicky so I don't really bother doing anything at all. It doesn't help that whenever I wanted to do anything apparently someone else was already "working" on whatever I was currently doing so I just dropped whatever I had planned to do, I don't think anyone here has any idea on how to manage the team, no one was getting stuff done anyway, I kept seeing everyone complaining for the most part.

It doesn't help that some simply take what I say as suggestions, instead of actually doing what I said, no one ever seems to trust anyone in the team which bothers me a lot, it's not like we discussed any deep design choices or anything, it's very simple stuff, I hate arguing over pointless details, Corgi really badly tends to overthink everything (and not just him) to the point where he and other members get really stressfull to work with, the forums are so half assed right now but they are pretty much pointless anyway. I don't see myself posting too much if I'm actually working on something. Maybe just to tease but I don't know otherwise, most people on Facepunch have a tendency of overthinking everything or whining too much, I mean it's not like it isn't the same here anyway, but I just wish more people would understand that people always change their minds when developing anything, I was thinking the team would at least know that, as I don't expect the community to, but they (the team) are not really game developers, more like enthusiasts.

It would be nice to actually be doing something, but I just wish people would actually listen to me when I say certain things instead of relying on the forum posters. Also I hate to get overly detailed if I don't have to, if I think a texture needs to be remade I usually have some pretty decent reasons as to why.

I belive what has also been driving me insane about the mod, project whatever you want to call it are the way the textures are handled, I've never seen anyone arguing about such stupid things in such a way, I've made quite a few textures myself, making textures isn't the most particularly impressive skill to have, just get the stupid thing done and move on.

There's some other larger issues with this whole thing anyway.
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Announcements / Officially in Hiatus & The Future
« Last post by Mr. Someguy on August 15, 2015, 06:02 PM »
At least the project isn't dead, just on hold until Valve actually releases Source 2. Hurry up Gaben  :headcrab:
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Announcements / Officially in Hiatus & The Future
« Last post by Glitchvid on July 22, 2015, 08:44 AM »
No more SDL?

SDK?

No, not in the form we're used to; we don't have code access and can't compile custom mods like we used to, that's the main issue;  once that happens we can begin.
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Announcements / Officially in Hiatus & The Future
« Last post by RaTcHeT302 on July 21, 2015, 07:13 PM »
No more SDL?
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Announcements / Officially in Hiatus & The Future
« Last post by Glitchvid on July 21, 2015, 06:25 PM »
I hear Dota's getting first dibs on Source 2.

Yeah, Dota 2 Reborn is running Source 2.

I'm hopeful, Gabe has talked quite a bit about Source 2 being open source, very open source, so much so they're removing almost all middleware.  And while I haven't seen that happen yet, I'm hoping they're just waiting for the codebase to be fully finished so it can support multiple games needs (such as having proper global illumination, which it does not have currently), maybe they're waiting for their current project (Probably L4D3 and/or HL3) and shipping it all in a nice package.  Think SFM once Meet the Pyro was finally released, but with L4D3 and Source 2.
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Announcements / Officially in Hiatus & The Future
« Last post by Mr. Someguy on July 19, 2015, 08:01 PM »
I hear Dota's getting first dibs on Source 2.
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Announcements / Officially in Hiatus & The Future
« Last post by Glitchvid on July 13, 2015, 01:22 PM »
Source 2 out yet

Not yet, hopefully an SDK comes out for it in full soon.
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Announcements / Officially in Hiatus & The Future
« Last post by RaTcHeT302 on July 13, 2015, 05:50 AM »
Source 2 out yet
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Announcements / Officially in Hiatus & The Future
« Last post by Mr. Someguy on April 04, 2015, 08:15 AM »
The raw geometry can be imported, and the entities and their information will be in the same place; but so far a lot of the scripted entities have changed or don't exist in the DotA build; so they'll likely need to be remade.

That's what I meant,  anything but basic geometry would probably break, and that's still a lot of work! I hope to see work resumed  at some point in the future, but I can understand why you'd want to wait for Source 2 since anything you do on Source 1 would need remade or converted should you decide to use Source 2 at a later date. That and Source 1 being a bitch to work with.
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Announcements / Officially in Hiatus & The Future
« Last post by Glitchvid on April 03, 2015, 09:26 AM »
Huh, interesting. So HL2's maps with all their optimization and scripted sequences can be imported without breaking into a million pieces? I thought it'd be the other way around. I forgot about them abandoning the .mdl format though, so I can see that being really time consuming to convert every single model.
The raw geometry can be imported, and the entities and their information will be in the same place; but so far a lot of the scripted entities have changed or don't exist in the DotA build; so they'll likely need to be remade.
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