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Messages - UberMunchkin

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HL2EM Discussion / Colour Correction?
« on: August 07, 2014, 06:36 AM »
Hey don't worry about it. The images I posted weren't the best really to showcase the idea. You could probably just implement a few things like they did with L4D2.

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HL2EM Discussion / Colour Correction?
« on: July 27, 2014, 12:26 PM »
Hey guys.

Going to keep this short, would it be possible to add subtle colour correction to some of the maps as an optional feature (A lot of Source Games have CC toggle in the Advanced Video Options)? I mean, with all due respect to everyone else working on the mod - from all the small recent tests I've done with CC, it's doesn't seem to be as complicated as the rest of the stuff being worked on, it just needs a bit of jiggery pokery to look good.

Just for example, have a quick test CC that actually turned out better than expected:

Click to reveal
Strength - 0


Strength - 0.35


Strength - 0.5


Strength - 1 - Not recommended at all, only shown for demonstration purposes



Extra: Original use in SFM:

Obviously we wouldn't have the game plagued with CC up the wazoo at 500%, of course. If we could just keep it subtle, it may just add a little extra substance to a couple of areas. Thoughts?

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