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HL2EM Discussion / The future
« Last post by Glitchvid on January 13, 2020, 12:54 PM »MMod does a lot of the right things, for what it doesn't do regarding new models, textures, etc – it excels at the others, like effects, and that enigmatic Game Feel; honestly I doubt we (HL2EM Devs) would have ever spent time getting the feel where they did.
HL2:EM was all about screenshots, and lots and lots of arguments about the name of the mod.
Really what killed HL2:EM was pretty multi-faceted, probably the same rot that kills most ambitious mods; that being a lack of talent willing to stick it out, scope creep, and disorder. It being developed inside a dropbox account for the first part of its life probably didn't help either.
Half-Life 2 : MMod, which ironically enough was at one point "Half-Life 2 : Episode 2 - Enhanced"; Actually it was misspelled "Enhased Mod", though they got the last laugh, having released something!
If Source 2 actually ends up being a thing, then I'd certainly be willing to work on a Half-Life 2² project, but I can't say the same for anybody else that was on the team. It'd be a massive undertaking, but assuming the talent was there, then I think there's at least a chance that the scope and direction could be pinned down, resulting in at least something getting done.
HL2:EM was all about screenshots, and lots and lots of arguments about the name of the mod.
Really what killed HL2:EM was pretty multi-faceted, probably the same rot that kills most ambitious mods; that being a lack of talent willing to stick it out, scope creep, and disorder. It being developed inside a dropbox account for the first part of its life probably didn't help either.
Half-Life 2 : MMod, which ironically enough was at one point "Half-Life 2 : Episode 2 - Enhanced"; Actually it was misspelled "Enhased Mod", though they got the last laugh, having released something!
If Source 2 actually ends up being a thing, then I'd certainly be willing to work on a Half-Life 2² project, but I can't say the same for anybody else that was on the team. It'd be a massive undertaking, but assuming the talent was there, then I think there's at least a chance that the scope and direction could be pinned down, resulting in at least something getting done.
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HL2EM Discussion / The future
« Last post by chipsnapper on January 09, 2020, 01:16 PM »It has been nearly five years since HL2EM development was officially halted.
The Facepunch Forums have closed, erasing most records of the work that was ever completed for this project. Archival efforts were successful, but they captured the thread in a converted state, so it was missing things like images and ratings.
Some Source mods have included features this project intended to include, such as MMOD including extra weapons and HEV voicelines from HL1. Over the years many of the retail HL2 assets in source file form have been leaked, including some models and all campaign maps, even those from the Episodes.
The future of Source Engine is uncertain; Valve maintains Counter-Strike Global Offensive but support for everything else is either minimal or nonexistent. Even TF2 seems to be on hold these days.
The community has largely left, many forums and fansites have fallen by the wayside. Interlopers, ValveTime, LambdaGeneration and PlanetPhillip are all abandoned. Any surviving groups have moved to Discord or Knockout.
It seems that hope for Half-Life has been lost. Just in time for Valve to announce a new game in the series.
Half-Life Alyx and the release of tools for Source 2 in some form mean that there is a -small- chance that a project like this one might have some real meaning to it. Is there a hope to make a Half-Life 2 remake on Source 2, largely in the vein that Black Mesa remade Half-Life 1?
The Facepunch Forums have closed, erasing most records of the work that was ever completed for this project. Archival efforts were successful, but they captured the thread in a converted state, so it was missing things like images and ratings.
Some Source mods have included features this project intended to include, such as MMOD including extra weapons and HEV voicelines from HL1. Over the years many of the retail HL2 assets in source file form have been leaked, including some models and all campaign maps, even those from the Episodes.
The future of Source Engine is uncertain; Valve maintains Counter-Strike Global Offensive but support for everything else is either minimal or nonexistent. Even TF2 seems to be on hold these days.
The community has largely left, many forums and fansites have fallen by the wayside. Interlopers, ValveTime, LambdaGeneration and PlanetPhillip are all abandoned. Any surviving groups have moved to Discord or Knockout.
It seems that hope for Half-Life has been lost. Just in time for Valve to announce a new game in the series.
Half-Life Alyx and the release of tools for Source 2 in some form mean that there is a -small- chance that a project like this one might have some real meaning to it. Is there a hope to make a Half-Life 2 remake on Source 2, largely in the vein that Black Mesa remade Half-Life 1?
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HL2EM Discussion / Cars in Half-Life 2
« Last post by Descouteaux on May 12, 2018, 12:18 AM »Funny thing, I saw how effective these weight loss pills for women really are in a video about the invasion of Crimea a few weeks ago.
Those are some pretty iconic European working class cars, well most of them anyway. Are there plans to implement more cars into this mod btw?
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HL2EM Discussion / Current progress of the mod?
« Last post by Dowdy on October 22, 2017, 03:25 AM »That's a shame. I was looking forward to this project for so long.
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Announcements / Officially in Hiatus & The Future
« Last post by Glitchvid on September 24, 2017, 01:57 PM »Well from what I understand, the project is still being worked on, but by only one guy. I just wish that more people could pipe in and assist for it to be finalized as a steam release....
Dunno who, Ken might be churning away at some code, but at this point it'd be so divorced from what "HL2EM" was that it's not relevant here.
I think Stiffy360 posted some work in the FP Mapping section, but that was mostly experimentation, don't think there was an intention to actually restart, especially since it was still OG Source.
But I can only talk about what comes my way, I'm not hard to get in contact with, so if people wanted me to know things, they'd do it.
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Announcements / Officially in Hiatus & The Future
« Last post by Gamer#1 on September 24, 2017, 01:51 PM »The project was an amalgamation of a bunch of people's work, it isn't right for me to release others work without their express permission.
That said, a number of members have released their work outside of the project, such as Porky-da-Corgi, whom released his face textures on GameBanana independently.
I've also released a chunk of what I made on my own website.
Well from what I understand, the project is still being worked on, but by only one guy. I just wish that more people could pipe in and assist for it to be finalized as a steam release....