Half Life 2 Enhancement Mod

General => HL2EM Discussion => Topic started by: Porky-da-Corgi on April 20, 2014, 04:51 AM

Title: Suggestion Sanctum
Post by: Porky-da-Corgi on April 20, 2014, 04:51 AM
(http://i.minus.com/ikaycaCM8tPYR.png)
Give us your suggestions on what could make the mod better!
No, we are not adding stealth mechanics.
Title: Suggestion Sanctum
Post by: CrystalGamma on April 21, 2014, 03:05 AM
Which thread do suggestions belong to now? This one, or the one in the 'Father'-forum (opened by glitchvid IIRC)?
Also, how about putting each suggestion in an own thread so people can see what has been considered already without wading through dozens or maybe hundreds of pages?
Title: Suggestion Sanctum
Post by: Glitchvid on April 21, 2014, 03:12 AM
Which thread do suggestions belong to now? This one, or the one in the 'Father'-forum (opened by glitchvid IIRC)?
Also, how about putting each suggestion in an own thread so people can see what has been considered already without wading through dozens or maybe hundreds of pages?

My thread was accidental mock up (lots of 'em); this is going to be the thread suggestions are put in, if people want to have complicated suggestions and whatnot they can make a thread for them in this section.
Title: Suggestion Sanctum (for forums)
Post by: chipsnapper on April 23, 2014, 05:18 AM
How 'bout we get some ratings here, this is vBulletin right?  :dance:
Title: Suggestion Sanctum
Post by: Glitchvid on April 23, 2014, 09:44 AM
How 'bout we get some ratings here, this is vBulletin right?  :dance:

This is not Vbulletin, if I had the $100-200 to drop for it, I'd certainly do it though.  I may see about getting a ratings mod for SMF.
Title: Suggestion Sanctum
Post by: chipsnapper on April 23, 2014, 10:43 AM
This is not Vbulletin, if I had the $100-200 to drop for it, I'd certainly do it though.  I may see about getting a ratings mod for SMF.
http://custom.simplemachines.org/mods/index.php?mod=1066
http://www.simplemachines.org/community/index.php?topic=445872.0
not saying it HAS to be like FP in every respect, but we should get agree and disagree rates at the least.
Title: Suggestion Sanctum
Post by: Glitchvid on April 23, 2014, 12:27 PM
http://custom.simplemachines.org/mods/index.php?mod=1066
http://www.simplemachines.org/community/index.php?topic=445872.0
not saying it HAS to be like FP in every respect, but we should get agree and disagree rates at the least.

Both of those look interesting, but I'm probably going to hold off adding them since neither seem very good implementations of it.  there is a 1:1 copy of FP's ratings to SMF, but it's $40, which I think could be spent more wisely.
Title: Suggestion Sanctum
Post by: Mr. Someguy on April 23, 2014, 11:24 PM
Maybe a ratings system that only Devs can see the results of? Showing ratings makes people more likely to change their opinion on the fly and rate in favour of what everyone else is. We've had times in the EM thread where 2 posts of the same suggestion got opposite ratings (one got dumbs, other got agrees). If only Devs can see ratings, it'll be a lot more neutral and you might get more solid opinions.
Title: Suggestion Sanctum
Post by: CrystalGamma on April 24, 2014, 08:26 AM
I guess showing the ratings after one has voted would be enough, and would still give anyone who cares enough information about the general opinion.
Title: Suggestion Sanctum
Post by: chipsnapper on April 26, 2014, 12:33 AM
Are we ever getting ANY form of a demo, even just for Ken's base?
Title: Suggestion Sanctum
Post by: Bumbanut on April 26, 2014, 02:31 AM
Are we ever getting ANY form of a demo, even just for Ken's base?
I don't think the mod has enough new content to justify a demo. It is available for playtesters to play, but it's still too early to release a demo to the public. Also, I assume making a demo takes some time (cutting out portions of gameplay as to not release the full version), so it doesn't really seem to be worthwhile at the moment.
Title: Suggestion Sanctum
Post by: Porky-da-Corgi on April 26, 2014, 04:52 AM
It's a free mod, what do you need a demo for?
Title: Suggestion Sanctum
Post by: RaTcHeT302 on April 26, 2014, 08:53 AM
add a gnome achievement

pick up a gnome from the trainstation, lose it when the combine trap you and have it teleport back at the entrance of ravenholm or near the elevator with alyx?
Title: Suggestion Sanctum
Post by: Mr. Someguy on April 26, 2014, 10:46 AM
add a gnome achievement

pick up a gnome from the trainstation, lose it when the combine trap you and have it teleport back at the entrance of ravenholm or near the elevator with alyx?

When they say "Demo", they mean "I wanna play before it's finished"   :laugh:
Title: Suggestion Sanctum
Post by: RaTcHeT302 on April 26, 2014, 04:33 PM
that was not related to the demo
Title: Suggestion Sanctum
Post by: ninenullseven on November 23, 2014, 06:00 PM
Hey there.
I've heard somewhere (maybe before steam HUB was removed) that HL2:E will feature split screen co-op. Is this true? Is there any details? Or videos of this thing if it's real.
It couldn't be really hard to implement since you are using post-l4d2 source build (I think Alien Swarm), and everything is already there (at least for 2 players).

I'm really looking forward to some old school split screen co-op (and deathmatch, or god time splitters golden eye sorry I've been dragged off). I love how Valve pushed PC gaming into living room and more and more games are getting local multiplayer. Hell even some FPS games are getting their long lost split screen love.
And I'm all ready with my big TV, couch, controllers and friends. A bit tired of playing L4D2, Contagion, SS3 and Goat Sim.
Title: Suggestion Sanctum
Post by: Glitchvid on November 24, 2014, 02:45 PM
It was being worked on, but since our programmer left (and with him all the engine features we had); it's inclusion is still up in the air.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on November 30, 2014, 01:33 AM
If I'm not wrong we could still possibly enable the splitscreen features anyway, now if I only I could get AWS to build on VS2013.

I'm presuming that in the GitHub release there should be templates for it.
Title: Suggestion Sanctum
Post by: Glitchvid on November 30, 2014, 07:45 AM
If I'm not wrong we could still possibly enable the splitscreen features anyway, now if I only I could get AWS to build on VS2013.

I'm presuming that in the GitHub release there should be templates for it.

Sounds reasonable.
Title: Suggestion Sanctum
Post by: MG1231 on January 20, 2015, 08:29 AM
If it is possible, maybe you can integrate Lua to HL2 and do this
http://steamcommunity.com/sharedfiles/filedetails/?id=206166550 :headcrab: :headcrab: :headcrab:
Title: Suggestion Sanctum
Post by: Porky-da-Corgi on January 27, 2015, 01:03 PM
If it is possible, maybe you can integrate Lua to HL2 and do this
http://steamcommunity.com/sharedfiles/filedetails/?id=206166550 :headcrab: :headcrab: :headcrab:
No need for Lua for that stuff- and more zombie variants are on our to-do list.  :happy:
Title: Suggestion Sanctum
Post by: Glitchvid on January 27, 2015, 01:26 PM
No need for Lua for that stuff- and more zombie variants are on our to-do list.  :happy:

Not to mention that "just" adding lua wouldn't make gmod addons work in our mod.
Title: Suggestion Sanctum
Post by: MG1231 on February 02, 2015, 02:54 PM
At this point, I'm just waiting for update mod 3.0 to come out...... It's probably not going to anyway since it has the cursed number ...
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 03, 2015, 06:27 AM
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked togheter with lot's of glue and tape. SFM is probably as badly done.
Title: Suggestion Sanctum
Post by: Glitchvid on February 03, 2015, 07:06 AM
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked togheter with lot's of glue and tape. SFM is probably as badly done.
Yeah, my main reason for hiatus is Source is becoming unbearable to work with.  Using Blender, Unreal, Source 2 is a ton nicer.
Title: Suggestion Sanctum
Post by: MG1231 on February 03, 2015, 11:09 AM
EDIT: I was talking about asking a bunch of questions on this thread, most which seemed pointless and stupid, like the lua one.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 03, 2015, 08:54 PM
Sorry for sounding like a complete asshole on this thread
Eh?
Title: Suggestion Sanctum
Post by: ninenullseven on February 08, 2015, 03:30 AM
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked together with lot's of glue and tape. SFM is probably as badly done.

Is Source 2 even a thing? I mean Valve hasn't said anything official, and we both know how long it might take for Valve to release something (hell, might even couple of years). And what makes you think that Valve will release better SDK for Source 2? It's Valve after all, they are too creative for something finalized properly. Probably it'd be exactly the same mess as it's now. Or even worse. :dance:
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 08, 2015, 03:39 AM
I'd rather create an engine myself instead of struggling with the SDK, but as I said I'm not going to wait for Valve, I'll probably just move on with my own things, the mod is stuck in a development limbo state more or less.

So far there's only talks but nothing huge will really happen if you ask me, but that's just my view on it, I don't know what everyone else is planning but realistically speaking I don't see the mod going anywhere for quite a long time.
Title: Suggestion Sanctum
Post by: ninenullseven on February 08, 2015, 04:30 AM
Okay, I got it.
I'd rather create an engine myself instead of struggling with the SDK, but as I said I'm not going to wait for Valve, I'll probably just move on with my own things, the mod is stuck in a development limbo state more or less.

So far there's only talks but nothing huge will really happen if you ask me, but that's just my view on it, I don't know what everyone else is planning but realistically speaking I don't see the mod going anywhere for quite a long time.

That's hesitant. Why are you still here? Why the mod isn't canceled yet if you guys don't even know what any of you are planning about it? Shouldn't there be some management or communication? Why there was greenlight campaign (successful one too)? Wasn't it too early for greenlight? It doesn't looks like anything is happening at all or actually will happen.
No offence, don't want to sound like a dick. Just asking. Sorry, I was looking forward to this mod (and I'm not the only one) and that's just sad. Probably got hyped to much, hah, my fault. I can understand, I'm not 14yo too.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 08, 2015, 05:09 AM
Don't take my word for granted, I truly do not know if there's anything else planned, for the most part I am kept in the dark and I can't say that I have done anything important, I only made a website so far.

For the most part I like to passively check the forums just in case and write my personal opinion on things as I kinda like to vent about all my thoughts once in a while, in a brainstorming way, but really I only did a bunch of minor things, you are better off asking the main guys which handle the mod for more infos. However as I said I'd rather be a bit more realistic and this is mostly my opinion on things, I'm not truly part of the development team, I just kinda "joined" it, again in a more passive manner, hence why I revisit the forums, in order to see if anything got done as otherwise the mod isn't the main focus for me but I'd gladly work on it, although all the technical difficulties and some other things have slowly put me off as I don't find spending my time on it as worthwhile.

Again, don't take my word for granted, this is just my opinion as I don't know how things are actualy progressing, ask Corgi or anyone else for more infos.

If you want to though, I can still try answering to, stuff.

The whole Greenlight thing was just rather odd, a bit messy too, as I was also going to make some promotional materials for it but instead there's a bunch of mediocre screenshots on it and some weird videos I had never seen which has been bugging me ever since it was made, mostly because I can't even change them and fix the descriptions and whatever else, it looks pretty subpar and I am amazed it even got Greenlit in that state, it really shows how easily Greenlight allows rather mediocre products to fit in so easily, not sure what Valve was thinking with that, but someone else would have to speak about that probably, but I'm not sure, I might as well do it myself although I'll have to think about it, I doubt at this point it would matter seeing as way too much time has passed.

Title: Suggestion Sanctum
Post by: Glitchvid on February 08, 2015, 09:33 AM
Is Source 2 even a thing? I mean Valve hasn't said anything official, and we both know how long it might take for Valve to release something (hell, might even couple of years). And what makes you think that Valve will release better SDK for Source 2?
This is actually a bit more hopeful, Source 2 is indeed a thing; it was somewhat "silently" released for DotA 2 in the form of their workshop tools (Alpha, as always).
I actually tried my hand at porting the raw brushwork and some of my textures to it time ago:
(http://s.gvid.me/s/2015/02/08/3N8-1423437090.png) (http://s.gvid.me/s/2015/02/08/9q0-1423437731.png)
I think a possible plan of action is waiting for Source 2 to be fully fledged, and then launch a full-scale redo like BM; that's assuming the team is still in contact with each other once that happens.

The whole Greenlight thing was just rather odd, a bit messy too, as I was also going to make some promotional materials for it but instead there's a bunch of mediocre screenshots on it and some weird videos I had never seen which has been bugging me ever since it was made, mostly because I can't even change them and fix the descriptions and whatever else, it looks pretty subpar and I am amazed it even got Greenlit in that state, it really shows how easily Greenlight allows rather mediocre products to fit in so easily, not sure what Valve was thinking with that, but someone else would have to speak about that probably, but I'm not sure, I might as well do it myself although I'll have to think about it, I doubt at this point it would matter seeing as way too much time has passed.
The greenlight was done by BinaryRifle and Kenchan; so most of the art department didn't really get a warning beforehand either.  It just sort of showed up, and most of us just rolled with it (What else where we to do?).
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 08, 2015, 09:45 AM
The bad thing though is that I did prepare what was needed, the stuff was just never uploaded. But yes until better tools are more fleshed out then development is going to be a bit slow or next to none. The mod isn't going to be abbandoned, as I said it's just in limbo.
Title: Suggestion Sanctum
Post by: Glitchvid on February 08, 2015, 10:08 AM
The bad thing though is that I did prepare what was needed, the stuff was just never uploaded. But yes until better tools are more fleshed out then development is going to be a bit slow or next to none. The mod isn't going to be abbandoned, as I said it's just in limbo.
Yeah, I don't think any of us intend to just say "fuckit" and leave, but don't know what direction we want to take.
If you can get me the prepared promotional assets I can try to get Ken to replace what's there with them.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on February 08, 2015, 08:27 PM
I would rather just be able to edit the Greenlight page myself, as it would be way easier for me, I had asked to do that before.
Title: Suggestion Sanctum
Post by: zelpa on March 13, 2015, 09:13 PM
Source 2 is confirmed free for developers, when it comes out will you think about moving the mod over to it?
Title: Suggestion Sanctum
Post by: Glitchvid on March 13, 2015, 09:48 PM
Source 2 is confirmed free for developers, when it comes out will you think about moving the mod over to it?

That's likely what will happen, Source has become extremely unusable in its later years, and working with 2048+2 textures on the engine makes it sometimes extremely unstable.  The team is currently in hiatus, waiting for more information before we decide what our plan of action will be.
Title: Suggestion Sanctum
Post by: zelpa on March 13, 2015, 10:03 PM
That's likely what will happen, Source has become extremely unusable in its later years, and working with 2048+2 textures on the engine makes it sometimes extremely unstable.  The team is currently in hiatus, waiting for more information before we decide what our plan of action will be.

Surely you could spend this time creating textures and models? Even if you're not currently working on the engine there's a lot that could be done.
Title: Suggestion Sanctum
Post by: Glitchvid on March 13, 2015, 10:11 PM
Surely you could spend this time creating textures and models? Even if you're not currently working on the engine there's a lot that could be done.

Not much of the rendering and lighting engine is intact in the Dota 2 version of the engine, so we don't know really anything about how textures need to be authored, maptypes, etc.
If the VR presentation was anything to go by, there's a bit of proprietary methods that are going to require authoring assets specially, something we can't do since no documentation has been release, and because it's not in the engine yet.  Aside from textures and materials, we don't know polycount targets, or best-practices from valve; it would be going in blind.
Title: Suggestion Sanctum
Post by: zelpa on March 13, 2015, 10:23 PM
Not much of the rendering and lighting engine is intact in the Dota 2 version of the engine, so we don't know really anything about how textures need to be authored, maptypes, etc.
If the VR presentation was anything to go by, there's a bit of proprietary methods that are going to require authoring assets specially, something we can't do since no documentation has been release, and because it's not in the engine yet.  Aside from textures and materials, we don't know polycount targets, or best-practices from valve; it would be going in blind.

Does that mean you'll be revamping the current models for Source 2 to be even more detailed? If so, would you think about releasing the models you've currently done for Source 1?
Title: Suggestion Sanctum
Post by: RaTcHeT302 on March 13, 2015, 11:00 PM
There's not exactly too many finished models anyway and it depends on who made the models in the first place. Most of the models which I did manage to see weren't that great otherwise.

I'm hoping the workflow in Source 2 is going to be improved, being able to just drag and drop a material or model into the engine makes things so much easier to prototype with and it really speeds things up, it also makes the development way more enjoyable to me at least, although the amount of control available over the engine and its tools is pretty much unknown, with the Unreal Engine 4 at least you can pretty much customize whatever you feel like (as long as you know what you are doing).

I'm hoping the new SDK and whatever other tools won't be as shite as the current ones, even setting up a basic source mod feels like such a huge pain in the ass to me.

So far Source has been pretty sub-par from a development perspective compared to the UE4, although one issue with the Unreal Engine is that seeing as the API is constantly changing you always have to update your source, UE4 is still a fairly young engine but the development pace makes up for it in my mind although I'm not entirely sure on how a big project would have to handle this, the documentation is decent I guess, it's still way better than what the Source wiki had anyway but it could be a tiny bit better.

Seeing as Source 2 is an in-house engine I'm just going to presume that it'll be far more fleshed out than the Unreal Engine anyway considering how long it probably has been in development.

I really like all the examples games you get entirely for free with the Unreal Engine 4 though, it's such a ridiculously useful thing, even more than the documentation itself.
Title: Suggestion Sanctum
Post by: Glitchvid on March 14, 2015, 07:10 AM
Does that mean you'll be revamping the current models for Source 2 to be even more detailed? If so, would you think about releasing the models you've currently done for Source 1?

The models would probably not be released, I will however release some of my textures if we do decide to ditch Source, since they would likely need to be remade anyway.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on March 14, 2015, 08:53 AM
Sorry if I went on rambling again :v
Title: Suggestion Sanctum
Post by: Mr. Someguy on April 01, 2015, 07:11 PM
Yeah, my main reason for hiatus is Source is becoming unbearable to work with.  Using Blender, Unreal, Source 2 is a ton nicer.

I'm not sure whether I should be disappointed or excited. Come faster Source 2...
Title: Suggestion Sanctum
Post by: RaTcHeT302 on August 23, 2015, 11:04 PM
I could work on the project, I just have no idea as to what I should do. Everyone gets overly nitpicky so I don't really bother doing anything at all. It doesn't help that whenever I wanted to do anything apparently someone else was already "working" on whatever I was currently doing so I just dropped whatever I had planned to do, I don't think anyone here has any idea on how to manage the team, no one was getting stuff done anyway, I kept seeing everyone complaining for the most part.

It doesn't help that some simply take what I say as suggestions, instead of actually doing what I said, no one ever seems to trust anyone in the team which bothers me a lot, it's not like we discussed any deep design choices or anything, it's very simple stuff, I hate arguing over pointless details, Corgi really badly tends to overthink everything (and not just him) to the point where he and other members get really stressfull to work with, the forums are so half assed right now but they are pretty much pointless anyway. I don't see myself posting too much if I'm actually working on something. Maybe just to tease but I don't know otherwise, most people on Facepunch have a tendency of overthinking everything or whining too much, I mean it's not like it isn't the same here anyway, but I just wish more people would understand that people always change their minds when developing anything, I was thinking the team would at least know that, as I don't expect the community to, but they (the team) are not really game developers, more like enthusiasts.

It would be nice to actually be doing something, but I just wish people would actually listen to me when I say certain things instead of relying on the forum posters. Also I hate to get overly detailed if I don't have to, if I think a texture needs to be remade I usually have some pretty decent reasons as to why.

I belive what has also been driving me insane about the mod, project whatever you want to call it are the way the textures are handled, I've never seen anyone arguing about such stupid things in such a way, I've made quite a few textures myself, making textures isn't the most particularly impressive skill to have, just get the stupid thing done and move on.

There's some other larger issues with this whole thing anyway.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on August 23, 2015, 11:21 PM
I didn't realize that post was from April, but anyway there's some very huge trust issues from what I've seen, which is why the mod is pretty much stuck where it is. Also some people simply do not to as they are told, which is really annoying but I already said that in the previous post.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on August 24, 2015, 06:47 AM
Sorry if I'm ranting again but I'm just bored waiting for things to happen :v
Title: Suggestion Sanctum
Post by: Glitchvid on August 24, 2015, 06:53 AM
I didn't realize that post was from April, but anyway there's some very huge trust issues from what I've seen, which is why the mod is pretty much stuck where it is. Also some people simply do not to as they are told, which is really annoying but I already said that in the previous post.

I think it was also an organization issue, we need to have people group up, such as having teams that can focus on specific areas (such as per-level) and implement assets. Assets don't even need to be finalized, as long as the level is openable in the game, and you can preview and do more work on it, it's fine; finalization should be done in waves.

With organization there also needs to be goals and loose deadlines, just so people get things done in a timely fashion.  There are benefits to a do as you please system, but I think we do need more team oriented goals.
Title: Suggestion Sanctum
Post by: Mr. Someguy on October 12, 2015, 03:42 PM

    Man, that's harsh. It's a shame to see such a good idea get stuck because nobody wants to do the work they're assigned and nobody wants to trust anyone else to do the same.
Title: Suggestion Sanctum
Post by: Glitchvid on October 12, 2015, 05:19 PM
    Man, that's harsh. It's a shame to see such a good idea get stuck because nobody wants to do the work they're assigned and nobody wants to trust anyone else to do the same.

It's something mods and even indie games suffer from commonly.  It's something I plan on getting more experience in, barring Source 2 coming out suddenly this or early next year.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on October 20, 2015, 10:38 AM
At this point I've started working on my own game, I just need to fix my sleeping schedule though.

But otherwise the project is pretty dead, I don't think there's enough determination to pull this off, if I wanted I could but I mainly took part into it to learn a thing or two and maybe give some aid, but I've realized that my time is probably better spent somewhere else. Even if it ever somehow gets revived the end result might either take years and it'll probably not be too impressive anyway. If we had actually worked on this with the current team day after day I think we could've easily been done with this in maybe two years. But at the current pace it's going to take 20.

It's a bit of a shame seeing as such a project could've opened quite a few jobs for anyone working on it really. But yes I think this is the last time I'll ever post here, even if Source 2 ever comes out I don't think much will happen, most people will get bored pretty quickly if they somehow end up working on this again.

I personally enjoy making games but I suppose it's not for everyone. I don't know maybe I'm horribly wrong and it'll actually work out well, but right now it's not really worth the wait.

Sorry I'm just a little bit dissapointed, I had higher hopes for this but eh, whatever.

Even if Source 2 ever comes out, considering how inept Valve has been overall, I really don't know what the hell is going to happen, I really wish I had an answer though.
Title: Suggestion Sanctum
Post by: AgentAgrimar on October 24, 2015, 04:54 PM
At this point I've started working on my own game, I just need to fix my sleeping schedule though.

But otherwise the project is pretty dead, I don't think there's enough determination to pull this off, if I wanted I could but I mainly took part into it to learn a thing or two and maybe give some aid, but I've realized that my time is probably better spent somewhere else. Even if it ever somehow gets revived the end result might either take years and it'll probably not be too impressive anyway. If we had actually worked on this with the current team day after day I think we could've easily been done with this in maybe two years. But at the current pace it's going to take 20.

It's a bit of a shame seeing as such a project could've opened quite a few jobs for anyone working on it really. But yes I think this is the last time I'll ever post here, even if Source 2 ever comes out I don't think much will happen, most people will get bored pretty quickly if they somehow end up working on this again.

I personally enjoy making games but I suppose it's not for everyone. I don't know maybe I'm horribly wrong and it'll actually work out well, but right now it's not really worth the wait.

Sorry I'm just a little bit dissapointed, I had higher hopes for this but eh, whatever.

Even if Source 2 ever comes out, considering how inept Valve has been overall, I really don't know what the hell is going to happen, I really wish I had an answer though.
If it's cancelled or anything like that, could we ever have a download in its current state, Doing that at least the mod wont be totally dead doing this, It's one of those "It's not Half-Life 3 but i'll take it!" things. There have been people following this mod for a few years with the same internal question, "When is it coming out?!", and hearing "It's Dead, Jim." is really off putting, this is one of those unique mods, and maybe it would spring new life, more HALF of the current LIFE it could bring, Bug Posts, putting Devs on a fun little bug hunt... something?
Title: Suggestion Sanctum
Post by: Glitchvid on October 25, 2015, 01:19 PM
If it's cancelled or anything like that, could we ever have a download in its current state, Doing that at least the mod wont be totally dead doing this, It's one of those "It's not Half-Life 3 but i'll take it!" things. There have been people following this mod for a few years with the same internal question, "When is it coming out?!", and hearing "It's Dead, Jim." is really off putting, this is one of those unique mods, and maybe it would spring new life, more HALF of the current LIFE it could bring, Bug Posts, putting Devs on a fun little bug hunt... something?

The announcement still fairly well conveys the state of the project: http://hl2em.com/forums/index.php/topic,2494.msg2870.html#msg2870
Most of the primary developers (The people who were making models, modifying levels, textures) are in contact, but nothing is being made right now.  The project is in hiatus, if Source 2 comes out and we don't pick back up, then the project will probably be dead, if not then it'll come back; we're all waiting on Source 2 to see what happens.
Title: Suggestion Sanctum
Post by: Hideyoshi on October 26, 2015, 02:40 AM
Just wondering, if the project does fall through, will any of the content created for it be released?
Title: Suggestion Sanctum
Post by: RaTcHeT302 on October 26, 2015, 10:24 AM
Just wondering, if the project does fall through, will any of the content created for it be released?

I posted a similar answer into another thread but anyway, no, seeing as not a whole lot has been made anyway, and most models or textures are pretty poorly done. Corgi probably released some of his character textures from what I do know, but otherwise most textures are pretty terrible and you might as well make them yourself.

If you ment in the future, I don't know, if I make anything for the mod I'm keeping the source files myself, but anything else can be extracted from the game. I doubt everyone is actually waiting for Source 2 to come out, they are probably doing other things meanwhile and probably for the better.

I still want to work on the project, but I think the lack of any creative freedom really ruins everything to most seeing as the big issue with this mod is that we can't really change a whole lot, I honestly would rather keep the development closed if it actually resumes, I'd rather post sneak peaks and that's about it, it would suck for the playerbase but, eh. I don't know honestly, the biggest downside is that you might lose some decent feedback, but I often self-critize myself to the point where most external feedback is kinda useless to me.
Title: Suggestion Sanctum
Post by: RaTcHeT302 on October 26, 2015, 10:34 AM
I think if everyone was actually paid then we'd probably see some real progress, but for such a game we would need a really stupidingly large budget, and that's never going to happen. The really bad thing about this project is how without funds we really can't do much at all. I think things would go even more downhill if such a project received real money though, I don't think there's anyone mature enough to manage large sums of money.

Title: Suggestion Sanctum
Post by: Glitchvid on October 28, 2015, 07:16 AM
Just wondering, if the project does fall through, will any of the content created for it be released?

Probably not in full, I released some of the stuff I made (https://glitchvid.com/hl2emtextdls/), and Corgi had released some of his stuff too: http://hl2.gamebanana.com/skins/126833
Title: Suggestion Sanctum
Post by: ninenullseven on January 23, 2016, 04:26 AM
The announcement still fairly well conveys the state of the project: http://hl2em.com/forums/index.php/topic,2494.msg2870.html#msg2870
Most of the primary developers (The people who were making models, modifying levels, textures) are in contact, but nothing is being made right now.  The project is in hiatus, if Source 2 comes out and we don't pick back up, then the project will probably be dead, if not then it'll come back; we're all waiting on Source 2 to see what happens.

So... Could we have a download? I mean it's on steam - it should be super-easy to allow dedicated people from this forums to try it, I'm dying to see what was there in your mod, to mess around a bit.
Title: Suggestion Sanctum
Post by: Glitchvid on January 24, 2016, 12:13 PM
So... Could we have a download? I mean it's on steam - it should be super-easy to allow dedicated people from this forums to try it, I'm dying to see what was there in your mod, to mess around a bit.

The Steam version doesn't have much actual content in it, the code has quite a few changes (Ken did these), but a lot of the actual content is still in each developer's folder, quoting myself from Facepunch:
Quote
Lots of placeholder and broken stuff, all developers had their own content directory that the "modded" into the game to use, very little of what was made actually was included in the steam version, most of it had to be downloaded off the SVN and manually put in.  (This was done because nobody but Ken knew how to pipe content onto steam)

If you're looking for a "Better" HL2 Experience, look into Half-Life 2: Update, or download "Half-Life 2: Old Engine".
Title: Suggestion Sanctum
Post by: ninenullseven on January 24, 2016, 07:26 PM
The Steam version doesn't have much actual content in it, the code has quite a few changes (Ken did these), but a lot of the actual content is still in each developer's folder, quoting myself from Facepunch:
If you're looking for a "Better" HL2 Experience, look into Half-Life 2: Update, or download "Half-Life 2: Old Engine".

Nah, I'm not into 'better', I'm into WIP and broken stuff. I find 'behind the scenes' and in-development more interesting than release content.

So, is steam version basically a raw port to a different source engine branch? I'm just eager to see how it worked. It's Alien Swarm branch, isn't it?
Title: Suggestion Sanctum
Post by: Glitchvid on January 26, 2016, 11:18 AM
Nah, I'm not into 'better', I'm into WIP and broken stuff. I find 'behind the scenes' and in-development more interesting than release content.

So, is steam version basically a raw port to a different source engine branch? I'm just eager to see how it worked. It's Alien Swarm branch, isn't it?

Yes, ASW branch with a lot added in, main menu acts a lot like the L4D2 menu.  Experimental CSM shadows.  And lots of bugs.