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Messages - RaTcHeT302

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1
Announcements / Officially in Hiatus & The Future
« on: April 24, 2016, 05:49 PM »
At least the project isn't dead, just on hold until Valve actually releases Source 2. Hurry up Gaben  :headcrab:

I was kinda hoping they would hold up to their promise by releasing Source 2 in January but, it's taking way longer than I had hoped.

The forums still look so ugly though. Also my avatar is giant, I really should revert to the tall animated one I had but I lost it.

2
HL2EM Discussion / Suggestion Sanctum
« on: October 26, 2015, 10:34 AM »
I think if everyone was actually paid then we'd probably see some real progress, but for such a game we would need a really stupidingly large budget, and that's never going to happen. The really bad thing about this project is how without funds we really can't do much at all. I think things would go even more downhill if such a project received real money though, I don't think there's anyone mature enough to manage large sums of money.


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HL2EM Discussion / Suggestion Sanctum
« on: October 26, 2015, 10:24 AM »
Just wondering, if the project does fall through, will any of the content created for it be released?

I posted a similar answer into another thread but anyway, no, seeing as not a whole lot has been made anyway, and most models or textures are pretty poorly done. Corgi probably released some of his character textures from what I do know, but otherwise most textures are pretty terrible and you might as well make them yourself.

If you ment in the future, I don't know, if I make anything for the mod I'm keeping the source files myself, but anything else can be extracted from the game. I doubt everyone is actually waiting for Source 2 to come out, they are probably doing other things meanwhile and probably for the better.

I still want to work on the project, but I think the lack of any creative freedom really ruins everything to most seeing as the big issue with this mod is that we can't really change a whole lot, I honestly would rather keep the development closed if it actually resumes, I'd rather post sneak peaks and that's about it, it would suck for the playerbase but, eh. I don't know honestly, the biggest downside is that you might lose some decent feedback, but I often self-critize myself to the point where most external feedback is kinda useless to me.

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HL2EM Discussion / Suggestion Sanctum
« on: October 20, 2015, 10:38 AM »
At this point I've started working on my own game, I just need to fix my sleeping schedule though.

But otherwise the project is pretty dead, I don't think there's enough determination to pull this off, if I wanted I could but I mainly took part into it to learn a thing or two and maybe give some aid, but I've realized that my time is probably better spent somewhere else. Even if it ever somehow gets revived the end result might either take years and it'll probably not be too impressive anyway. If we had actually worked on this with the current team day after day I think we could've easily been done with this in maybe two years. But at the current pace it's going to take 20.

It's a bit of a shame seeing as such a project could've opened quite a few jobs for anyone working on it really. But yes I think this is the last time I'll ever post here, even if Source 2 ever comes out I don't think much will happen, most people will get bored pretty quickly if they somehow end up working on this again.

I personally enjoy making games but I suppose it's not for everyone. I don't know maybe I'm horribly wrong and it'll actually work out well, but right now it's not really worth the wait.

Sorry I'm just a little bit dissapointed, I had higher hopes for this but eh, whatever.

Even if Source 2 ever comes out, considering how inept Valve has been overall, I really don't know what the hell is going to happen, I really wish I had an answer though.

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HL2EM Discussion / Suggestion Sanctum
« on: August 24, 2015, 06:47 AM »
Sorry if I'm ranting again but I'm just bored waiting for things to happen :v

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HL2EM Discussion / Suggestion Sanctum
« on: August 23, 2015, 11:21 PM »
I didn't realize that post was from April, but anyway there's some very huge trust issues from what I've seen, which is why the mod is pretty much stuck where it is. Also some people simply do not to as they are told, which is really annoying but I already said that in the previous post.

7
HL2EM Discussion / Suggestion Sanctum
« on: August 23, 2015, 11:04 PM »
I could work on the project, I just have no idea as to what I should do. Everyone gets overly nitpicky so I don't really bother doing anything at all. It doesn't help that whenever I wanted to do anything apparently someone else was already "working" on whatever I was currently doing so I just dropped whatever I had planned to do, I don't think anyone here has any idea on how to manage the team, no one was getting stuff done anyway, I kept seeing everyone complaining for the most part.

It doesn't help that some simply take what I say as suggestions, instead of actually doing what I said, no one ever seems to trust anyone in the team which bothers me a lot, it's not like we discussed any deep design choices or anything, it's very simple stuff, I hate arguing over pointless details, Corgi really badly tends to overthink everything (and not just him) to the point where he and other members get really stressfull to work with, the forums are so half assed right now but they are pretty much pointless anyway. I don't see myself posting too much if I'm actually working on something. Maybe just to tease but I don't know otherwise, most people on Facepunch have a tendency of overthinking everything or whining too much, I mean it's not like it isn't the same here anyway, but I just wish more people would understand that people always change their minds when developing anything, I was thinking the team would at least know that, as I don't expect the community to, but they (the team) are not really game developers, more like enthusiasts.

It would be nice to actually be doing something, but I just wish people would actually listen to me when I say certain things instead of relying on the forum posters. Also I hate to get overly detailed if I don't have to, if I think a texture needs to be remade I usually have some pretty decent reasons as to why.

I belive what has also been driving me insane about the mod, project whatever you want to call it are the way the textures are handled, I've never seen anyone arguing about such stupid things in such a way, I've made quite a few textures myself, making textures isn't the most particularly impressive skill to have, just get the stupid thing done and move on.

There's some other larger issues with this whole thing anyway.

8
Announcements / Officially in Hiatus & The Future
« on: July 21, 2015, 07:13 PM »
No more SDL?

9
Announcements / Officially in Hiatus & The Future
« on: July 13, 2015, 05:50 AM »
Source 2 out yet

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HL2EM Discussion / Suggestion Sanctum
« on: March 14, 2015, 08:53 AM »
Sorry if I went on rambling again :v

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HL2EM Discussion / Suggestion Sanctum
« on: March 13, 2015, 11:00 PM »
There's not exactly too many finished models anyway and it depends on who made the models in the first place. Most of the models which I did manage to see weren't that great otherwise.

I'm hoping the workflow in Source 2 is going to be improved, being able to just drag and drop a material or model into the engine makes things so much easier to prototype with and it really speeds things up, it also makes the development way more enjoyable to me at least, although the amount of control available over the engine and its tools is pretty much unknown, with the Unreal Engine 4 at least you can pretty much customize whatever you feel like (as long as you know what you are doing).

I'm hoping the new SDK and whatever other tools won't be as shite as the current ones, even setting up a basic source mod feels like such a huge pain in the ass to me.

So far Source has been pretty sub-par from a development perspective compared to the UE4, although one issue with the Unreal Engine is that seeing as the API is constantly changing you always have to update your source, UE4 is still a fairly young engine but the development pace makes up for it in my mind although I'm not entirely sure on how a big project would have to handle this, the documentation is decent I guess, it's still way better than what the Source wiki had anyway but it could be a tiny bit better.

Seeing as Source 2 is an in-house engine I'm just going to presume that it'll be far more fleshed out than the Unreal Engine anyway considering how long it probably has been in development.

I really like all the examples games you get entirely for free with the Unreal Engine 4 though, it's such a ridiculously useful thing, even more than the documentation itself.

12
HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 08:27 PM »
I would rather just be able to edit the Greenlight page myself, as it would be way easier for me, I had asked to do that before.

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HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 09:45 AM »
The bad thing though is that I did prepare what was needed, the stuff was just never uploaded. But yes until better tools are more fleshed out then development is going to be a bit slow or next to none. The mod isn't going to be abbandoned, as I said it's just in limbo.

14
HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 05:09 AM »
Don't take my word for granted, I truly do not know if there's anything else planned, for the most part I am kept in the dark and I can't say that I have done anything important, I only made a website so far.

For the most part I like to passively check the forums just in case and write my personal opinion on things as I kinda like to vent about all my thoughts once in a while, in a brainstorming way, but really I only did a bunch of minor things, you are better off asking the main guys which handle the mod for more infos. However as I said I'd rather be a bit more realistic and this is mostly my opinion on things, I'm not truly part of the development team, I just kinda "joined" it, again in a more passive manner, hence why I revisit the forums, in order to see if anything got done as otherwise the mod isn't the main focus for me but I'd gladly work on it, although all the technical difficulties and some other things have slowly put me off as I don't find spending my time on it as worthwhile.

Again, don't take my word for granted, this is just my opinion as I don't know how things are actualy progressing, ask Corgi or anyone else for more infos.

If you want to though, I can still try answering to, stuff.

The whole Greenlight thing was just rather odd, a bit messy too, as I was also going to make some promotional materials for it but instead there's a bunch of mediocre screenshots on it and some weird videos I had never seen which has been bugging me ever since it was made, mostly because I can't even change them and fix the descriptions and whatever else, it looks pretty subpar and I am amazed it even got Greenlit in that state, it really shows how easily Greenlight allows rather mediocre products to fit in so easily, not sure what Valve was thinking with that, but someone else would have to speak about that probably, but I'm not sure, I might as well do it myself although I'll have to think about it, I doubt at this point it would matter seeing as way too much time has passed.


15
HL2EM Discussion / Suggestion Sanctum
« on: February 08, 2015, 03:39 AM »
I'd rather create an engine myself instead of struggling with the SDK, but as I said I'm not going to wait for Valve, I'll probably just move on with my own things, the mod is stuck in a development limbo state more or less.

So far there's only talks but nothing huge will really happen if you ask me, but that's just my view on it, I don't know what everyone else is planning but realistically speaking I don't see the mod going anywhere for quite a long time.

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HL2EM Discussion / Suggestion Sanctum
« on: February 03, 2015, 08:54 PM »
Sorry for sounding like a complete asshole on this thread
Eh?

17
HL2EM Discussion / Suggestion Sanctum
« on: February 03, 2015, 06:27 AM »
If Valve released a properly developed SDK then I wouldn't mind working on the mod a bit more often. At this point I am just waiting for Source 2 while I'm working on some personal projects.

Overhauling anything is a major pain in the ass. Source is for the most part sticked togheter with lot's of glue and tape. SFM is probably as badly done.

18
Announcements / Facepunch thread nuked
« on: January 16, 2015, 11:36 PM »
Yeah, we're all usually really direct to each other, I was just quoting verbatim because I thought they explained it really well.
Also, thanks; I did most of the modifications from the base theme (OverView), porky contributed the palette and icons, ratchet suggest designs.

Heh, I did absolutely no work on the forum. Don't give me credit for something I barely worked on.

19
Announcements / Facepunch thread nuked
« on: January 13, 2015, 07:44 PM »

I never knew dis

20
Announcements / Facepunch thread nuked
« on: January 13, 2015, 09:44 AM »
We might as well fucking use them for something at least.

21
HL2EM Discussion / Current progress of the mod?
« on: January 13, 2015, 09:40 AM »
Seeing as the FP thread is dead now we have an excuse to post here.

Hurray?

22
Announcements / Facepunch thread nuked
« on: January 13, 2015, 09:38 AM »
I doubt anyone will ever bother posting here but whatever.

Animated avatars for 0$, ho.

23
HL2EM Discussion / Current progress of the mod?
« on: December 21, 2014, 03:38 AM »
I've been updating the website but that's about it http://hl2em.com/website/index.htm

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HL2EM Discussion / Suggestion Sanctum
« on: November 30, 2014, 01:33 AM »
If I'm not wrong we could still possibly enable the splitscreen features anyway, now if I only I could get AWS to build on VS2013.

I'm presuming that in the GitHub release there should be templates for it.

25
I already thought of a muuuuch more simpler implementation ages ago


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