MMod does a lot of the right things, for what it doesn't do regarding new models, textures, etc – it excels at the others, like effects, and that enigmatic Game Feel; honestly I doubt we (HL2EM Devs) would have ever spent time getting the feel where they did.
HL2:EM was all about screenshots, and lots and lots of arguments about the name of the mod.
Really what killed HL2:EM was pretty multi-faceted, probably the same rot that kills most ambitious mods; that being a lack of talent willing to stick it out, scope creep, and disorder. It being developed inside a dropbox account for the first part of its life probably didn't help either.
Half-Life 2 : MMod, which ironically enough was at one point "Half-Life 2 : Episode 2 - Enhanced"; Actually it was misspelled "Enhased Mod", though they got the last laugh, having released something!
If Source 2 actually ends up being a thing, then I'd certainly be willing to work on a Half-Life 2² project, but I can't say the same for anybody else that was on the team. It'd be a massive undertaking, but assuming the talent was there, then I think there's at least a chance that the scope and direction could be pinned down, resulting in at least something getting done.