Hello everybody, we've got some news:
The HL2EM team is announcing its hiatus, this means active work and production has ceased for the time being.
This does not mean the project is cancelled, it just means we're taking a break to decide our future.
Primarily we're assessing Source 2 as our next platform, we don't have any special insider information or anything so we're waiting for further information, and it is probably going to be a long wait.
During this time we're going to try and set more concise project goals, likely this project will transform into something more akin to Black Mesa in scope and quality.
Source 2 should allow us to freely increase the technical fidelity of our assets to match a visual upgrade worthy of Half Life 2 after ten+ years, instead of being held back with the same engine it was originally made on.
* This post will be updated with information as it comes in.